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Amiga Collections: Camelot
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Camelot 134 (1991-10)(Swedish User Group of Amiga)(SE)(PD)[WB].zip
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Camelot 134 (1991-10)(Swedish User Group of Amiga)(SE)(PD)[WB].adf
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ReadMe
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Text File
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1991-08-23
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2KB
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34 lines
Now you can:
make sure you've seen every last Encyclopedia Frobizzica entry,
learned every spell in the Enchanter series,
know all the magic wand's F-words,
discover obscure synonyms (like calling the Zorkian elvish sword
Glamdring, the dragon Smaug, and the robot R2D2)
learn trivia about the game's internal operations (like the internal
`intnum' noun in several games, used when you type a number)
play with curious debugging commands hidden in some games (Stu Galley's
works are good for this)
I doubt Infocom's employees will complain, either of them. Alas, Infocom.
I wore a black armband when you went under. If only you'd stayed solvent.
(At least till I could buy Sherlock and Arthur! Can't purchase them
anywhere anymore...)
Email correspondence to linhart@remus.rutgers.edu.
Disclaimer: This program works for me, at the moment. I've never seen
any Infocom source code(*). Nobody within the company told
me any technical details. I'm just an independent public
domain software author. If I-Need-Magic sues, I'll
cheerfully turn over all zero profits I made on this program.
(Well, maybe one function. I noticed the Beyond Zork MS-DOS interpreter
was in MSC, so I mailed them a MSC function to get the screen size from
the BIOS instead of the stupid SETUP.EXE method, so the interpreter
could figure out when my VGA was in 50 line mode. Some time later, a
new text game was released, with VisiClues. I started it in 50-line
mode, but the screen was reset to 25-line CGA color mode. And then the
text ran off the bottom of the screen and scrolled as if it were still
50 lines long. I'd mail another helpful letter, but it's too late now.)